VR-Aided Education: Time For Change?

ince the invention of the first head-mounted display (HMD) in 1968 by famous scientist Ivan Sutherland, it has taken virtual reality (VR) gadgets more than four decades to finally hit the mainstream.  VR is a cutting edge form of technology that uses immersive multimedia to drop its users into a virtual world. VR has not only revolutionized gaming, but also opened new realms in many other fields such as real estate, education, marketing, sports, medical, and engineering. A recent study shows that VR technology can be used to increase knowledge retention for students of all ages and that’s why lot of Edtech companies have jumped on the bandwagon by creating an array of specific VR headsets for students.  Transfer of information has been the topmost precedence of all thriving civilizations so adopting VR technology for education is the natural next step owing to the world of opportunities associated with it.

VR In Education

Orthodox education process solely depends upon fact retention and only source to this are books, which are already converting into Ebooks to cater the needs of today’s digital generation. The old method of teaching has already lost the attention of students as with the invention of search engines students can easily get information about any fact without consulting books or teachers. This is the point where VR technology steps in and gives opportunity to teach and learn by doing things rather than by reading a book and entirely changing the way we deliver educational knowledge. By giving “feeling of presence” VR technology is remarkably enhancing learning experience in dynamic, affordable and scalable way.

Why Use VR In Education

Global business indicators anticipate that by 2020, market share of VR in education will grow to $200 million, while a recent research by Statista USA shows that 90% respondents from education sector know the term virtual reality. By bringing vivid experiences such as walking on an iceberg in Antarctica with penguins or seeing ancient Grand Pyramid of Giza to classrooms, VR is driving the future of knowledge retention or more precisely “education”. According to a survey done on 1,000 developers working on mix reality, augmented reality and virtual reality, more than 80% projects are related to education which means soon we will be able to feed the brains of our students in the most absorbing way possible. Traditional school-college-university path is the fundamental element of today’s global education system and there are no ifs ands or buts about it. However, embracing VR as an inventive tool that must be the next logical step of our educational institutions if they want to stay relevant with the evolution of education. 

Benefits Of VR In Education

Here are some key perks a classroom for any age can have instantly by using VR technology as a study tool. 

Geographical Teleportation:

With the use of VR in classrooms, students can easily visit any part of the planet earth or even beyond, such as Mars. Apart from its ability to transport students to any place, it has another amazing feature of working as a “Time Machine”. By using VR technology, students can not only see places of the present world, but can also peek into the past by visiting ancient Roman ruins, British castles, or Mayan cities. Above all once you create a VR of a place, you can easily reuse and distribute it without spending big and that’s the reason Discovery Education is getting millions of students around globe for its virtual field trip programs.

Unbound Teaching Possibilities

A study done by SAMSUNG reveals that more than 70% teachers believe that use of VR in classroom will help them cope with the challenge of keeping students involved during complex concept lectures. VR technology is opening new ways for teachers and trainers to exemplify complicated concepts while giving students hands-on experience by adding interactive audios and visual factors. In short, VR technology has all the aspects that make it a Swiss army knife for any forward-looking teacher. Reasonable use of VR in classrooms can save teachers precious time and allow them to focus on identifying learning gaps and connecting the dots for students.